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Old Apr 16, 2008, 12:42 PM // 12:42   #1
Ascalonian Squire
 
Join Date: Jan 2008
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Default Enable full hero teams already.

Some people say that full hero teams would kill the game, that no one could find a team anymore. I say teaming up is already for the guild only. Everywhere I go, I find lots of people, but no one wants to do anything interesting. Trying to find someone to do a dungeon, a coop, normal missions, is impossible. All that they want to do is farming, trying to find runners, trying to sell their stuff for ridiculous prices - like rare weapons or Celestial Pigs for 100k +30 ectos... The only way I can find a team these days, is in the elite missions, where you are required to be a rank 10 ursan, rank 8 lightbringer if you're in the Gate of Anguish, and bring a full set of consumables. I had to spend a full weekend farming the lb title for my elementalist just so I could beat Mallyx. And now, my monk is getting kicked for not having that title. Why should I spend all that time AGAIN trying to get that title for my monk, for an 8% damage reduction? Are you kidding me?

I don't know what the Arena.net guys were thinking when they brought the Ursan Blessing into the game. Guildwars has gone from being an extraordinary and intelligent game, to something worth playing by Dumb and Dumber. As I said, It's almost impossible to get a team if we're not a bunch of teddy bears and 2 monks. Trying to use some imaginative build, some innovative tactic, like, oh I don't know, "using holy damage against the undead", would give as a result this kind of responses:

- omg
- OMG LOL A SMITER MONK LOL WTF n00000000000b!!!!!!!!!
- kick this retard already

You know, kids, there's a name for people who do the same thing over and over, the whole day, every day of their lives: Autists. If basketball players, or soccer players, played always the same way and made always the same move, those wouldn't be sports we would be watching for 100 years. Not even 2 days.

And it doesn't get nerfed. Air magic is so nerfed you can't do anything interesting without getting exhausted. Minion masters can't have more than 10 minions. Why, did you think the minion factory build we saw some years ago in 8 vs 8 was problematic? It was a fun experiment that didn't stand a chance to anything. Some friends who have an assassin tell me it gets nerfed with every update. And so on. But we will have the Ursan Blessing for years to come.

And then we have the farmers, people that find out some fashionable build in the web, like the 600/smiter duo, and spend months collecting money to buy the FoW armor and a Crystalline sword. Do you really think that gives you a reputation? When I see someone in FoW armor, all I see is someone that doesn't have a clue about playing in a team. I don't even take those people seriously anymore, mainly because they're usually the first ones dying.

Oh, and rage quitters, people who leave the moment they see someone dying, even if another player used a full set of consumables. That's the kind of behaviour that makes me want to burn down their house.

Well, we live in free countries, and you're all free to spend your time as you want. And I'd like to be free to play an intelligent game. Of course, I have a nice guild, with competent players, to play every night and get our achievements. But when they're not in the game, or busy, I don't want to depend on the mindless people that have already ruined the game. My heroes, please.

Last edited by Sir Thunderbird; Apr 16, 2008 at 12:46 PM // 12:46..
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Old Apr 16, 2008, 12:47 PM // 12:47   #2
The 5th Celestial Boss
 
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1. This is more of a big whine/rant than a well thought-out suggestion

2. This topic has been discussed to death.

3. There is a thread in Riverside if you wish to contribute to a discussion on the use of full-hero teams: http://www.guildwarsguru.com/forum/s...light=7+heroes

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